Upon first loading the game the player is given a few customization options before automatically beginning their first race, and MXGP 2020's unique control scheme is never properly explained. The biggest detriment to MXGP 2020 is its lack of a formal tutorial, which greatly decreases the game's accessibility to new players. The change in both scenery and gameplay is a welcome addition to a game that would otherwise feel a bit confining. The open swath of Norway is dotted with natural landscapes like mountains and lakes, as well as a number of different races to join at the player's leisure. This mode allows players to freely tear through the beautiful Norwegian wilderness, providing a great change of scenery from the muddy and visually repetitive courses. MXGP 2020's Playground is by far the most unique experience that the game has to offer. While these modes are all distinct, compared to other racing titles all 20 of MXGP 2020's available courses are visually and functionally similar which results in a strong feeling of repetition after a few hours of play. The game's Track Editor allows players to build your own customized racing track, though as of now there is only one track template available. Online multiplayer allows twelve players to compete for the title of fastest motocross rider. Quick Modes, such as Time Attack and Grand Prix, offer standalone races outside of Career Mode's overarching standings and leaderboards. This mode takes place over a series of seventeen races, each divided into qualifying races and official ones. Outside of Career Mode, MXGP 2020 also offers a number of other gameplay modes which add a decent amount of variety. MXGP 2020's main experience is Career Mode, which allows players to participate in a simulated version of the 2020 Pro Motocross Championship. ![]() Preset bikes can be swapped out quickly to fit any occasion, and new customization options can be purchased using credits earned through races. Everything from a bike's suspension to its wheelbase can be adjusted, allowing it to suit different terrain or favor agility over stability. There are dozens of ways to customize each bike, both fashionably and functionally, allowing hardcore players to create uniquely efficient hardware. MXGP 2020's many customization options also blur the line between traditional racing game and full-on Motocross simulator. Related: WRC 9 PS5: An Impressively Tactile Racing Sim Controlling the rider's movement is a novel mechanic that makes MXGP 2020 stand apart from other racing games of the genre. Leaning forward helps accelerate, while leaning left or right is the only way to effectively navigate the sharp turns present throughout the game's 20 tracks. Players are tasked with controlling both the bike and the rider, with shifting the rider's weight being an essential part of the game's learning curve. Score: 8.While MXGP 2020 might look like a traditional racing game on the surface, the game offers gameplay that simulates the feeling of riding a motorbike. It’s modes may be a bit basic and the difficulty can be unrelenting and unforgiving at times, but it’s still a damn fine Motocross title. MXGP 2020 is a great first next-gen entry for the series and makes excellent use of both the PS5 and the DualSense features. It’s an impressive feat and it also looks amazing to boot. The game runs at a solid 4K and 60FPS with no drop in performance and minimal loading like I already mentioned. You can also race free-roam with 3 friends in the return of the Playground mode as you drive across the fjords of Norway and you can also race upto 4 players in Waypoint. That being said, you can still race online with upto 14 players and you can select from 68 drivers from MXGP and MX2 on all 19 circuits of the 2020 season. I will say though that as impressive as the game looks and feels, the modes are a bit lacklustre and the track editor is basic in its approach. I was seriously impressed with this and can only imagine how other racing games will handle in the future if they use the features of the controller. ![]() The DualSense is the real game changer here with the triggers weighing down depending on what type of surface you are driving on and the haptic feedback adds to the realism. ![]() The load times are incredibly short, the game runs smoothly and looks impressive. Now while I was still notoriously terrible at the game, though a lot can be said of luck, good and bad…I was still overly impressed with the game. However I started playing MXGP 2020 with an open mind and was mostly curious about how it would perform on PS5 and also how the DualSense would handle. I’ve had mixed luck with Motocross games in the past, mostly because I’m usually awful at them.
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